Unity · Unreal 5 · GodotSteam · Switch · PS5 · Xbox · iOS · AndroidWorking UK-wide from Salford
The first problem
Nobody has ever shipped a deck.
01 — What ships
A studio is only worth what it finishes.
Decks are cheap. Milestones are cheap. What is expensive is the last twenty per cent — certification, crash logs, the build that has to be up on a Friday. That is the part we take on in writing.
Platforms
Steam & Epic
Nintendo Switch
PlayStation 5
Xbox Series X|S
iOS & Android
WebGL & browser
Engines
Unity (C#)
Unreal Engine 5
Godot 4
Custom C++ tooling
Server-side Go & Node
Postgres & Redis
In house
Game & systems design
Gameplay engineering
2D and 3D art
Animation & VFX
Audio implementation
QA & certification
Terms
Fixed scope, fixed price
Playable by week four
Source in your repository
You own the IP outright
Weekly build, weekly call
No lock-in after launch
The fix
Week four, you play it.
02 — Studio
The two-year silence is the problem.
What usually happens
A pitch deck. A milestone plan. Eighteen months of green status reports, and nothing anyone outside the team has actually played. By the time it is visible, the budget has decided the game.
What we do instead
Week four, you play it. It is rough and it is short, but it is the real loop running on the real target hardware. Every week after that it is a build in your hands, not a slide about a build.
Why it holds
Scope and price are agreed before a line is written, and they do not move unless you move them. The repository is yours from the first commit. If you want to take it elsewhere at launch, nothing stops you.
We are a small team in Salford, working with publishers, studios and businesses across the UK — original titles, work-for-hire production, and the ordinary software that quietly runs behind them. Games are the hard end of software: fixed frame budgets, platform holders who say no, and an audience that notices everything. Everything else we build is easier because of it.
The studio is Lamagames. It is run by Ashbourne Studios Ltd, from Salford.
The point of it
Then everyone else gets to.
03 — Services & prices
Priced before we start, not after.
Tap a line to add it to your enquiry. Everything below is a starting figure for a UK engagement — the number we agree is written into the contract before any work begins.
No services selected
Prices are a guide for a UK engagement and are confirmed in writing after the first call. No hidden fees; VAT is not charged as the company is not currently VAT-registered.
Tell us the idea. We'll tell you what it costs.
One call, no obligation, and a written figure within three working days.
Thank you — that's with us. We'll come back to you within one working day, usually with questions before a number.
We use a single cookie to remember this choice. Nothing else is set, and no analytics run unless you accept.
Privacy Policy
Last updated: 29 August 2026
1. Who we are
This website is operated by Ashbourne Studios Ltd, a company registered in England & Wales under company number 17216098, whose registered office is at 24 Penelope Road, Salford, M6 7GH, United Kingdom. Ashbourne Studios Ltd is the data controller for the personal data described in this policy.
2. How to contact us
For any question about this policy, or to exercise any of the rights set out below, write to [email protected] or to the registered office address above.
3. What we collect
Information you type into the enquiry form on this website: your name, your email address, any services you tick, and the content of your message.
If you email or telephone us directly, the contact details you use and the content of that correspondence.
A single cookie recording whether you accepted or declined non-essential cookies. No analytics or advertising cookies are set unless you accept.
We do not collect special category data, we do not knowingly collect data from children, and we do not carry out automated decision-making or profiling.
4. Why we use it, and our lawful basis
To answer your enquiry and quote for work — lawful basis: legitimate interests (Article 6(1)(f) UK GDPR), namely responding to a person who has asked us to; and, where you go on to engage us, steps taken at your request prior to entering a contract (Article 6(1)(b)).
To perform a contract once you engage the studio — Article 6(1)(b).
To remember your cookie choice — this cookie is strictly necessary and is set on the basis of your instruction; any non-essential cookies would be set only with your consent (Article 6(1)(a) and regulation 6 of the Privacy and Electronic Communications Regulations 2003).
To meet our legal and accounting obligations — legal obligation (Article 6(1)(c)).
5. Who we share it with
We do not sell your personal data and we do not share it for marketing. It is shared only with our email and hosting providers acting as processors under written terms, and with our accountants or professional advisers where an engagement requires it, or where we are obliged to disclose it by law.
6. International transfers
Our providers may process data outside the United Kingdom. Where they do, the transfer is covered by UK adequacy regulations or by the International Data Transfer Agreement or Addendum, so your data keeps essentially the same protection it has in the UK.
7. How long we keep it
Enquiries that do not become work: 24 months from the last contact, then deleted.
Client project records and correspondence: 6 years after the end of the engagement, to cover contractual and limitation periods.
Accounting records: 6 years from the end of the financial year, as required by the Companies Act 2006.
Your cookie preference: 12 months, or until you clear it in your browser.
8. Security
Access to enquiry data is limited to the people in the studio who need it. Accounts are protected with strong, unique credentials and multi-factor authentication, and data in transit is encrypted over HTTPS.
9. Your rights
Under the UK GDPR you have the right to be informed; the right of access; the right to rectification; the right to erasure; the right to restrict processing; the right to data portability; the right to object to processing carried out on the basis of legitimate interests; and the right to withdraw consent at any time where consent is the basis. Exercising any of these is free, and we will respond within one month.
10. Complaints
Please raise any concern with us first at [email protected]. You also have the right to complain to the UK supervisory authority, the Information Commissioner's Office — Wycliffe House, Water Lane, Wilmslow, Cheshire, SK9 5AF; telephone 0303 123 1113; ico.org.uk.
11. Cookies
This website sets one first-party cookie, recording your response to the cookie notice. No analytics, advertising or third-party tracking cookies are loaded unless you accept them. Fonts and animation libraries are loaded from third-party content networks, which will receive your IP address as a necessary part of serving the file. Full detail is in the .
12. Changes
If this policy changes we will update the date at the top of this page. Material changes affecting how we use data you have already given us will be notified to you by email where we hold one.
Terms & Conditions
Last updated: 29 August 2026
1. Who these terms are with
These terms govern your use of this website and any enquiry you make through it. This website is operated by Ashbourne Studios Ltd, registered in England & Wales under company number 17216098, registered office 24 Penelope Road, Salford, M6 7GH, United Kingdom. In these terms "we", "us" and "our" mean Ashbourne Studios Ltd. "Lamagames" is the name of the studio operated by the company; the contracting party is always Ashbourne Studios Ltd.
2. What we do
We provide game development and software development services: discovery and prototyping, full game production in Unity and Unreal, mobile game builds, custom software and web platforms, game art and animation, console porting and certification, and post-launch LiveOps support.
3. How work is ordered
Nothing on this website is an offer capable of acceptance, and no payment is taken on this website. Prices shown are indicative starting figures. Work begins only after a written proposal setting out scope, deliverables, timetable and price has been issued by us and accepted in writing by you. That proposal, together with these terms, forms the contract.
4. Prices and payment
Prices are quoted in pounds sterling. Ashbourne Studios Ltd is not currently registered for VAT, so no VAT is charged; should the company become registered, VAT will be added at the prevailing rate and this will be stated on every invoice. Unless the proposal says otherwise, engagements are invoiced in stages against agreed milestones, payable within 14 days of invoice date. We may charge statutory interest and compensation on late payment under the Late Payment of Commercial Debts (Interest) Act 1998.
5. Your right to cancel (consumers)
If you are a consumer contracting at a distance, you have the right to cancel within 14 days of the contract being made, without giving a reason, under the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013. To cancel, tell us clearly by email to [email protected] before the period ends. We will refund all payments received within 14 days of being told. If you asked us to begin work during the cancellation period, you must pay for what was supplied up to the moment you cancelled.
6. Cancellation and refunds (business clients)
Either party may terminate an engagement on 30 days written notice. On termination you pay for all work completed and for work in progress up to the termination date, and we deliver everything produced and paid for. Deposits are applied against work done; any balance not earned is refunded within 30 days.
7. Deliverables and intellectual property
On payment in full of all sums due for an engagement, all intellectual property in the deliverables created specifically for you passes to you. We keep ownership of pre-existing tools, libraries and know-how, and grant you a perpetual, non-exclusive licence to use them as embedded in the deliverables. Third-party assets and middleware remain subject to their own licences, which we will identify before use.
8. Your responsibilities
You agree to give us the material, access, approvals and decisions we reasonably need, on time, and to warrant that anything you supply does not infringe anyone else's rights. Delays caused by outstanding approvals may move the timetable and, where material, the price — we will tell you before that happens.
9. Confidentiality
Each party will keep the other's confidential information confidential and use it only for the engagement. This survives the end of the contract.
10. Warranty
We will carry out the services with reasonable care and skill. We will correct, free of charge, any defect in a deliverable reported within 30 days of delivery that stops it working as described in the proposal. We do not warrant that software will be free of every defect, or that a platform holder will approve a submission.
11. Liability
Nothing in these terms limits our liability for death or personal injury caused by negligence, for fraud, or for anything else that cannot lawfully be limited. Subject to that, our total liability arising out of an engagement is limited to the total fees paid by you under it, and we are not liable for loss of profit, revenue, goodwill or data, or for indirect or consequential loss. If you are a consumer, your statutory rights are unaffected.
12. Website content
The content of this website is provided for general information. All text, imagery and marks on it belong to us or are used with permission, and may not be reproduced without written consent.
13. Complaints and disputes
Please raise any complaint with us first, by email to [email protected]. We aim to acknowledge within 2 working days and to resolve within 20. If a dispute cannot be settled between us, both parties will consider mediation before starting proceedings.
14. Governing law
These terms and any dispute arising out of them are governed by the law of England and Wales, and the courts of England and Wales have exclusive jurisdiction. If you are a consumer resident elsewhere in the United Kingdom, you may also bring proceedings in your own jurisdiction.
15. Cookie Policy
A cookie is a small text file placed on your device by a website. This website uses cookies as sparingly as it can.
lamagames_cookie_choice — first party, strictly necessary. Records whether you accepted or declined non-essential cookies so the notice is not shown again. Stored in your browser's local storage for 12 months. Set on the basis of your own instruction; no consent is required for it.
Non-essential cookies — none are currently in use. No analytics, advertising or social-media cookies are loaded on this website. Should we introduce any, they will be listed here and will load only after you accept them.
Fonts are served from Fontshare and the animation library from Cloudflare's public content network. These do not set cookies on this site, but as with any request over the internet they receive your IP address in order to return the file.
You can change your mind at any time by clearing this site's data in your browser, which makes the notice appear again on your next visit. You can also block or delete cookies through your browser settings; blocking strictly necessary cookies means the notice will reappear on every visit.