Lamagames Ashbourne Studios Ltd Book a call
Ship Studio Services Contact Book a call
Game & software development — Salford, M6

We ship games.

Most studios sell you a roadmap. We build the thing, put it in players' hands, and stay on it after launch.

Unity · Unreal 5 · Godot Steam · Switch · PS5 · Xbox · iOS · Android Working UK-wide from Salford
The first problem

Nobody has ever shipped a deck.

01 — What ships

A studio is only worth what it finishes.

Decks are cheap. Milestones are cheap. What is expensive is the last twenty per cent — certification, crash logs, the build that has to be up on a Friday. That is the part we take on in writing.

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Platforms

  • Steam & Epic
  • Nintendo Switch
  • PlayStation 5
  • Xbox Series X|S
  • iOS & Android
  • WebGL & browser
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Engines

  • Unity (C#)
  • Unreal Engine 5
  • Godot 4
  • Custom C++ tooling
  • Server-side Go & Node
  • Postgres & Redis
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In house

  • Game & systems design
  • Gameplay engineering
  • 2D and 3D art
  • Animation & VFX
  • Audio implementation
  • QA & certification
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Terms

  • Fixed scope, fixed price
  • Playable by week four
  • Source in your repository
  • You own the IP outright
  • Weekly build, weekly call
  • No lock-in after launch
The fix

Week four, you play it.

02 — Studio

The two-year silence is the problem.

What usually happens

A pitch deck. A milestone plan. Eighteen months of green status reports, and nothing anyone outside the team has actually played. By the time it is visible, the budget has decided the game.

What we do instead

Week four, you play it. It is rough and it is short, but it is the real loop running on the real target hardware. Every week after that it is a build in your hands, not a slide about a build.

Why it holds

Scope and price are agreed before a line is written, and they do not move unless you move them. The repository is yours from the first commit. If you want to take it elsewhere at launch, nothing stops you.

We are a small team in Salford, working with publishers, studios and businesses across the UK — original titles, work-for-hire production, and the ordinary software that quietly runs behind them. Games are the hard end of software: fixed frame budgets, platform holders who say no, and an audience that notices everything. Everything else we build is easier because of it.

The point of it

Then everyone else gets to.

03 — Services & prices

Priced before we start, not after.

Tap a line to add it to your enquiry. Everything below is a starting figure for a UK engagement — the number we agree is written into the contract before any work begins.

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Prices are a guide for a UK engagement and are confirmed in writing after the first call. No hidden fees; VAT is not charged as the company is not currently VAT-registered.

Tell us the idea. We'll tell you what it costs.

One call, no obligation, and a written figure within three working days.

04 — Start

Get a quote.

Tell us what you want built and roughly when you need it. We reply within one working day, and the first call costs nothing.

Email
[email protected]
Phone
+44 7460 004 192
Address
24 Penelope Road
Salford
M6 7GH
United Kingdom
Hours
Monday to Friday, 9am – 6pm
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